Orange Engine
Oct 01, 2011
This is a 2D and 3D game engine I made back in highschool when I got my first Android phone (~2010). It is written in 100% Java, uses OpenGL ES 1.x (so no shaders), and is surprisingly functional. It weighs in at around ~30k LOC.
It is essentially the engine that powered my first Android game, SpinShip. I pulled out the core engine features and packaged it as a separate reusable engine after I released the game. Unfortunately, I didn't use any version control back when I began development (I backed up my code to DVDs lol), so there's no development history from that point. I also, predictably, lost the source code for SpinShip :(
This engine was used to create the following apps that were/are published on the Android Market/Play Store, a few random non-Google app stores for Android, and Blackberry AppWorld:
- SpinShip, SpinShip Lite, SpinShip HD
- Crazy Virtual Dice 3D
- Paperflight
- Outpost
- Pixel^3 3d modeling tool
- Spike Roller Live Wallpaper
- Pitch Speed
It was also used for a handful of apps I made for clients as a freelancer, and a bunch of incomplete personal projects. Pretty much the only thing that kept development of this engine alive was one giant project in particular that I ended up scrapping as well...
Features*
*That I remember...
- 2D and 3D graphics
- API strongly inspired by the Irrlicht3D engine (it was my favorite at the time!)
- Works on pretty much every Android version ever (uses basic opengl-es 1.x features only and no dependencies)
- OBJ file format loading
- Full 2D scene graph with many different types of renderable 'nodes'
- sprite, spritesheet, animation, text, etc
- Virtual input system
- buttons, joystick, toggle widgets, drag widgets
- Basic component-based entity system
Source Code
The full source code is up on Github
Screenshots
Here are a bunch of random screenshots of things I made with this engine.
© Alejandro Ramallo 2024