The theme for LD43 was "sacrifices must be made". My idea for the gameplay was to create a dungeon crawler where the keys to opening doors are your teammates. So to reach the end, you need to sacrifice your teammates. Additionally, I wanted to challenge myself this time by trying to make a huge amount of content in the limited 48 hours of the competition.
Unfortunately, the amount of time I spent on creating all the graphics and dungeon led to a lot of corner cutting in the code and didn't give me enough time in the end to adequately play test, fix bugs, and refine some mechanics. So, while the game is playable and winnable, it isn't exactly the smoothest experience. Hopefully the next time I try something like this, I'll find a better balance between quantity and quality.
For instructions and (much) more information, visit the game's LD Jam page which has a better write-up.